This is no ordinary race track. It took me over 100 hours to create, matching various jumps and bounces of the car to the beat using trial and error.
Nadeo pushed multiple updates to the game while I was working on this. I was terrified one of them would change the physics and cause all my work to be lost. Thankfully the physics remained deterministic. Moral of the story, don't make pf tracks on a game that is still in development if you can avoid it.
If you would like your name included in the next leaderboard, here is my Patreon page:
Discord: (I spoil what the next video will be pretty often here)
Track: Clarx - Zig Zag [NCS Release]
Music provided by NoCopyrightSounds.
Huge shoutout to my friend Colin for doing a ton of work setting up the Patreon ring jump scene at the end of the video. Here is a link to his channel:
Email:
[email protected]